Ade and Keith came over for a Vietnam game last night using Men of Company B from Peter Pig. We have started to game semi regularly outside of our activities with Stoke Wargames Group.In homage to Graham Evans and his group, I think I will christen these mid week sessions the Thursday Night Gang, or TNG. The homage part being that we wont be necessarily meeting on Thursdays. In fact, there is an ad hoc meeting of the TNG tomorrow at Ade's house to play Bolt Action all day.
I have taken MoCB down to the Stoke club a while ago but it didn't go to well. This time it went a lot better with Keith playing as the US Infantry and Ade as Victor Charlie. Keith had a small force of two platoons at his disposal, travelling in 3 M113's. Included in his force was the commander of Company B, James Lazarus, 3 rifle squads per platoon plus a specialist 'tunnel rat' group (Elias?). The US mission was to move out from the deserted ville of Ad Hoc to nearby Ha Tai where VC sympathisers had been identified and to capture as many as they could for interrogation back at base.
Ade as the VC commander was given a choice of forces and went for the one with a bit of everything. This included several bases of Local VC Militia, a couple of bases of Hard Core VC, a couple of RPG's and a HMG.
|Mid game picture, Ha Tai is towards the bottom of the picture.|
In MoCB, the VC use a system of zones represented by tokens initially to indicate where their forces are. The US patrol the locale, engaging with these zones to activate them. The VC spreads his forces across the zoens, with the only stipulation being one zone must be empty and the others contain at least one 'stores' token for which the US gain points at game end for recovering. I got this bit wrong when explaining it to Ade and when splitting his force across the zones, sneakily put most of the stores in one zone. A zone located fairly centrally contained 2 RPG's, the HMG and the 2 Hard Core VC bases to pack a heavy punch in an ambush. Keith set off with all haste to get the mission done hoping to catch the VC sleeping but on passing the loaded up zone was hit in a devastating ambush that saw him lose two M113's, and two bases including the Company Commander.
Keith chose US Gunships for his support. He could have chosen off table artillery or airstrikes. The pciture above shows the first of two gunships roaming the battlefield. Ade was able to shoot at the them and also to make a roll indicating the pilot bugging out due to the zone being thought to be too hot but he failed on both counts during the course of the game.
We had a suitable soundtrack throughout the game, with Ride of the Valkyries accompanying the arrival of Keiths gunships. Both Ade and Keith enjoyed the game and Ade on reflecting on his performance identified a couple of things he could have done differently which would have swung the result.
So, Bolt Action at Ades tomorrow day time followed by Dreadball at night down the club. Then an all day game at Jeff D's on Saturday to look forward too. Can't wait!