Showing posts with label Ade. Show all posts
Showing posts with label Ade. Show all posts

Sunday, 24 July 2022

Much Occurring

 No, not a village vin middle England, but a description of my hobby activities.

First up is a refresh of my Sudan figures for Patrols in the Sudan. These figures first featured around 13 years ago on this blog, so truly veterans of my hobby! First though is a new army - The Ansar or Dervish. All sprayed white and here you can see I've started to add the flesh tones. You might just be able to make out in the top right a couple of casualty figures that I've used as test bases. One is using the new Agrax Earthshade wash which I quite like. The lighter toned one is Soft Tone from the Army Painter. Not sure which I'll use yet. 

As I'm home alone this week, the plan is to get these done this week and then hopefully a game as soon as possible at the club.

This picture shows my refreshed British. They were originally in khaki, but I've always thought they looked too drab and so I have now given them red coats. Maybe slightly anachronisitc but I'm happy and they are my toys. The artillery crew to the right of the picture have a gun, but it must have fallne into the box when I took them out for the picture!

We played out the rest if the inagural battle for the ECW campaign on Friday. From a strong position, the Royalists fell apart very quickly, pushing probably too hard against the enclosures in which the Parliamentarians were ensconced. Hancock fell within the first half hour of play (;-) ) in a cavalry fight on the Royalist right wing. Rupert ended up seeking parley which was accepted and in fact saved the field army from probable destruction. 

We calculated overall losses and translated them back into the boardgame nechanics using a very simple system. It did mean that Rupert retired into Oxford, surrounded by Roundhead forces, and releif from the King some distance away.

The picture here wasn't the actual end of play for the evening unfortunately. We played out the rest of 1642. The King moved further north to the safety of Yorkshire and the Royalist strongholds there. The south and east is very much in the grip of the Roundheads. Rupert has now actually lost Oxford and finds his forces scattered around the Thames Valley region. The King will need to make a bold move south to rescue the situation. 

Winter recruitment has been carried out and the Royalist forces in the north have strengthened and a march south is likely to be attempted in early spring of 1643.

The Parliamentarian forces have consolidated their position in the south, east and West Midlands, winning several small skirmishes to eject local Royalist sympathisers.

This picture is from behind the Royalist lines, just prior to their collapse and reitrement from the field.


I am missing from the club this week as we are down in Somerset for the weekend. However, Ade has invited me over to his house for a game using his newly painted 6mm Ancient armies using Impetus which should be interesting!

More soon...

Monday, 18 July 2022

English Civil War Shenanigans

 Friday at the club was heaving. Since our change of venue the club really has gone from strength to strength. Lots of different periods and genres of gaming are played. This week I took down my ECW collection to try something different. I took down the old Ariel Games boardgame 'The English Civil War' in order to play a campaign with the aim of generating tabletop battles.

Ade and Kev took the Parliamentarian side against Dan and Keith taking the Royalists. Keith had played the game many years ago, so maybe had a slight advantage! 


Although not a great picture, here is the board after the inital moves during July and august 1642. The Parliamentarians are stronger in the south whilst the Royalists are stronger in the north. The King holds the north Midlands, but there is concern he is isolated with not many troops around him!

There was some minor skirmishing in the south of England and Fairfax for the Parliamentarians looked to move his army north towards Oxford, but was unable to find safe passage without bringing a major engagement, which would have been disadvantageous with the size of the field army he had to hand.

The Royalists did take advantage of their numbers in the West Midlands region though and attacked Waller who had managed to move north from the south west. This brought about the first field battle of the war in September 1642 outside of a village just outside of Gloucester called Churchdown.

To translate the boardgame situation to the tabletop, we simply adopted 1pt of foote or horse in the boardgame to 1 unit on the tabletop. I also gave each army a couple of guns and a unit of dragoons just to keep things interesting. Using the Regiment of Foote rules, we used the scenery set up as per the rules but didn't use the death rolls section, as the strength of each army had been already determined in the boardgame.

As the Royalist army under the command of Prince Rupert had attacked, they were the attackers in the tabletop game. They deployed on the outskirts of Churchdown, facing open moorland with some enclosures and rising ground upon which the Parliamentarian army deployed under the command of William Waller


Rupert was a nephew of Charles I and commanded the Royalist cavalry during the English Civil War.

Rupert was born on 17 December 1619 in Prague. His full title was count palatine of the Rhine, duke of Bavaria but he was known as Prince Rupert of the Rhine. His father, the elector palatine, was briefly ruler of Bohemia, but in 1620 was forced to flee to the Netherlands, where Rupert spent his childhood. His mother was Charles I's sister Elizabeth. Rupert became a soldier and fought in the Thirty Years War (1618 - 1648). This gave him useful military experience when, in 1642, he joined Charles I's army in the English Civil War.

He was soon appointed to lead the royalist cavalry and fought in the first major battle of the war at Edgehill in October 1642. His cavalry charge completely routed the parliamentarians but he got carried away and pursued them too far from the battlefield, losing the chance to inflict a decisive defeat. Other military successes gave him a formidable reputation although his relationships with other Royalists commanders were poor. They thought him arrogant and he was impatient with what he saw as their lack of professionalism.

In 1644, Rupert led the spectacular relief of the siege of York but then in July, he was defeated by a parliamentary army at Marston Moor, losing York and the north of England for the royalists. In June 1645, he took part in the Battle of Naseby at which the royalists were defeated. Rupert now advised Charles to seek a treaty with parliament, but the king believed he could still win. In September, Rupert surrendered Bristol to parliament. In response the king abruptly withdrew his commission. Rupert left for exile in Holland.

In 1648, part of the English navy mutinied and sailed for Holland where, in January 1649, the Prince of Wales gave Rupert command. The naval campaign took Rupert's ships to Kinsale, then to Lisbon and in November 1650 to defeat by Commonwealth admiral Robert Blake off Carthagena in south east Spain. Rupert escaped and spent the next decade in the West Indies and then in Germany.

After the restoration of the monarchy in 1660, Rupert held a series of British naval commands, fighting in the Second and Third Anglo-Dutch Wars. He died on 19 November 1682.


Waller fought for Bohemia in the early campaigns of the 30 Years War (1618–48) and was knighted in 1622. Elected to the Long Parliament in 1640, he became a colonel in the Parliamentary army upon the outbreak of the Civil War. In September 1642 he captured Portsmouth and, soon after, several other towns of southeastern England, thereby earning the nickname “William the Conqueror.” Promoted to the rank of General, he seized Hereford, Herefordshire, in April 1643. Nevertheless, on July 13 Ralph Hopton severely defeated him at Roundway Down, Wiltshire. Waller prevented the Royalists from invading Sussex in January 1644 and stopped Hopton’s advance on London in March, but he was defeated by King Charles I near Banbury, Oxfordshire, in June. The setbacks suffered by Waller and other talented commanders led to demands for a reorganization of the Parliamentarian forces. Waller was evidently the first to suggest the creation of a professional army. This New Model Army was formed in February 1645, and two months later Waller resigned his commission. Waller was a leader of the Presbyterians in Parliament during their unsuccessful struggle (1645–48) with the army, which was dominated by Independents (radical Puritans). For opposing Cromwell's Commonwealth regime, he was imprisoned several times between 1649 and 1659. Although elected to the Convention Parliament of 1660, Waller never took his seat and subsequently received no political encouragement from King Charles II.




Here are Parliamentarian forces within the enclosures of Farmer Barlow, a local landowner in Churchdown. Dragoons skulk around looking for an advantageous position.


Ruperts men approach Dilly's Wood as they approach the Royalist positions.


A clash of horse on the Royalist left flank, as Silas Hancock leads his horse across the Common. some Royalist horse took flight chased away by Hancocks men, though he managed to reign them in from heading for the Royalist baggage. 


Waller here atop Callcott Hill. The Royalist centre was weaker here and the gap in the enclosures was a focal point for the Royalist advance.


The first push of pike across the nasty hedges of the enclosures.


On the Royalist left, Hancocks horse continue the fight against the Reiters of Wallers army. A counter charge took Hancock by suprise as the Parliamentarians rallied. The swirling melee continued for some time.


Rupert spied the opportunity to force the issue in the centre on the slopes of Callcott Hill.


A general shot of the battlefield, to be continued next week. Churchdown can be seen in the middle right. Sir Algernon Smythe MP, commander of the Royalist right has managed to swing his foote around to assault the extreme Parliamentarian right across the enclosures.

As this is a campaign game, the generals may decide to withdraw from the field to preserve their army. However there will be a risk in doing this (rules undecided as of yet!). Friday night will see the conclusion of the fight and hopefully some more manouvering, ready to set up the next battle.

More soon!

Sunday, 13 December 2009

Wargamer

Not sure why the layout is so bad on the Rome post but despite editing it several times it still comes out looking crap. Sorry about that.

Today I went down to the 'Wargamer' show in Great Barr. This use to be held in Aston a few years ago, in September if I recall. Back then it rivalled Alumwell for number of traders and demo games. Now though it is showing its age. The number of traders is reduced with no big figure manufacturers there. The games ranged from quite nice to pretty poor efforts.

Nicest game was by the 'Cobridge Old Contemptibles', playing out a Penninsular encounter in 28mm using 'Carnage and Glory' computer moderated rules. A handful of units a side with lots of character and Spanish.

Really nice to catch up with Jon Murphy and Jeff Davies. Jeff was playing for a change as he normally organises and umpires ACW games. I hadn't seen Jeff for some time and it was nice to see him. He continues his enthusiasm for the hobby and he is probably the major reason I am a wargamer and ACW nut to this day. We had a good chat about all things wargaming and beyond.

I also spoke to Jon Murphy about

http://www.stoke-challenge.co.uk/

which is a small event run in Stoke on Trent every year involving numerous wargames competitions. Along with Keith, we may look at expandingay into the an 'open day' with some participation games and demos. I also discussed the possibility of putting on a Peter Pig competition, probably PBI but maybe AK47 as well, with upto 16 or so players. I'll keep you posted.

Keith was there wih Ade and Martin. Especially good to see Martyn for reasons I wont go into, but if by any chance your reading this mate, Lisa and me are thinking of you. Keep rolling those 6's old lad.

Saturday, 5 July 2008

AK47 and bits

No pictures, but Keith, Ade and Mark had their baptism with AK47 last night. Ade and Mark were the Peoples Popular Front with Keith being the Dictatorship.

Peoples Popular Front

1. Militia
2 x Tanks (standard)
120 pts
2. Militia
2 x Tanks (standard)
120 pts
3. Militia
8 x S/A bases (56), 2 x RPG’s bases (14), 1 x Hmg base (14)
84 pts
4. Militia
4 x S/Abases (28), 1 x Hmg base (14), 2 x Mortar bases (40)
82 pts
5. Regular
6 x S/A bases (60), 2 x RPG’s bases (20), 2 x Trucks (20)
100 pts

Popular Leader
25 pts

Political manoeuvre
69 pts

The Dictatorship

1. Militia
5 x S/A bases (35), 1 x Hmg base (14), 1 x Mortar base (20)
69 pts
2. Militia
5 x S/A bases (35), 1 x Hmg base (14), 1 x Mortar base (20)
69 pts
3. Regular
4 x Toyotas with Hmg’s (100), 2 x Toyotas with RCL Gun’s (40)
140 pts
4. Regular
2 x A/Cars with Hmg’s (60), 6 x S/A bases (60), 2 x RPG’s bases (20), 2 x Trucks (20)
160 pts
5, Regular
2 x A/Cars with Tank Gun (80)
80 pts

Dictator Leader
25 pts

Political Manoeuvre
57 pts


Following th Politcal Flow charts, the game was probably won! Keith upgraded unit 1 from militia to regular and managed to arm all but 1 of the small arms bases with HMG's. Then with typical luck, during Ade's politcal manouvre, he upgraded one of Keiths units by one level and Keith rightly chose unit 1 who were now Professional! With 5 HMG's!

To be honest the army lists I used were the stock arnies from the Peter Pig ready made armies. In hindsight, they aren't very good with lots of militia as units 1 and 2 (which are generally the first units on the table. Common convention in most AK armies is to have professional or Regular troops on first to take a foothold and follow that up with militia. Oh well!

Ade won the dice off for attacker (using the optional rule of roll 1 dice for every 5 political points, most 5's or 6's becomes the attacker). Then with more typical luck Ade only got on 2 units of militia to attack Keiths 2 units, one of which was the professionals, who occupied the shanty town and were never going to be shifted. Keiths other unit was the Toyota technicals.

When Ade lost one of his T55's to HMG fire in turn 1 or 2, we knew this game was going only one way. Even when turn 4 came around and Ade and Mark got on all of their off table units, it was a touugh ask. Ade managed to occupy a jungle template where he had put his 10pt objective, but the 20pt and 30pt objective were in one of the shanty town templates and at the road crossroads that dissected the shantys and they were guarded by Keiths pros.

Mark made a valiant attempt with 2 more militia tanks and a large unit of militia foot troops, but Keiths technicals played a blinder and took both out.

In the end it was a massacre to Keith, who went away writing the histroy books. The game was part of a small solo campaign I am running. The narrative being that despite free election in umBongo, a central west African state formally colonised by Belguim, no clear winner emerged following allegations of vote rigging. The town of Mumptu was one of many where re counts were ordered. Keiths army led by General Chumbawumbo got their first and held off the PPF who were looking to balance the ballot some what. Chumbawumbo is now off counting the votes for himself....

On another note, Jase Hurst of 'the Bunker13' painting service and a member of my club has finished the first unit of Levy Ashigaru for my Battles in the Age of War samurai game. And they are fantastic. Pictures will e forthcoming but you can find his link at...
http://www.jasonhurstthebunker13.tk/

At £1 for a 15mm figure including basing, he offers excellent value for money. He is very busy however! Highly recommended.

Wednesday, 2 July 2008

Regiment of Foote action

A game of Regiment of Foote at my club last Friday. The first game for Ade, who took the Parliamentarian forces.



Ade is looking forward to the challenge ahead!





One last check of the rules!
The armies deploy...


In the 'campaign' section, Ade lost a several bases from a regiment of foote and gained an extra first fire that he put on his veteran troops. I lost one base of horse, but only managed 4 marches to Ade's 5 so he was attacker. During the late/lost phase, I lost a 2 regiments of foote and 1 of horse. So I was very much on the back foote! Ade also managed to remove a hill from my deployment zone, meaning I was defending, with nothing to defend!
Here Ade is pointing to his right wing troops, most of whom were conscripts, with a level 3 general commanding. Not a good combination. They got a bit lost in the wood to their front and to be honest, not much happened here.

Different in the centre though where Ade pushed on with 4 solid regiments of foote to my 3. His were bigger than mine and he had a veteran and 3 trained units to my 2 trained and 1 conscript. This 'push of pike' is between Ade's blue coat veterans and my red coat conscripts. A bloody tussle won by Ade but at great cost!

The situation in the centre earlier in the battle. My left wing had a level 4 general who failed to inspire the regiment of horse with him to do anything in the whole game!
Here my right wing cavalry with some commanded musketeers prepare to face the onslaught of Roundhead horse. I faired better down this flank and fought and won two melees.

We reached 7 on the countdown clock at around 11.45pm so decided to call it a day with advantage with Ade, but only just. A great game and we are looking at a rematch in a couple of weeks or so! AK47 next week though.