Showing posts with label MOCB. Show all posts
Showing posts with label MOCB. Show all posts

Thursday, 28 August 2014

I Love the Smell of Wargaming

Ade and Keith came over for a Vietnam game last night using Men of Company B from Peter Pig. We have started to game semi regularly outside of our activities with Stoke Wargames Group.In homage to Graham Evans and his group, I think I will christen these mid week sessions the Thursday Night Gang, or TNG. The homage part being that we wont be necessarily meeting on Thursdays. In fact, there is an ad hoc meeting of the TNG tomorrow at Ade's house to play Bolt Action all day.

I have taken MoCB down to the Stoke club a while ago but it didn't go to well. This time it went a lot better with Keith playing as the US Infantry and Ade as Victor Charlie. Keith had a small force of two platoons at his disposal, travelling in 3 M113's. Included in his force was the commander of Company B, James Lazarus, 3 rifle squads per platoon plus a specialist 'tunnel rat' group (Elias?). The US mission was to move out from the deserted ville of Ad Hoc to nearby Ha Tai where VC sympathisers had been identified and to capture as many as they could for interrogation back at base.

Ade as the VC commander was given a choice of forces and went for the one with a bit of everything. This included several bases of Local VC Militia, a couple of bases of Hard Core VC, a couple of RPG's and a HMG.

Mid game picture, Ha Tai is towards the bottom of the picture.
In MoCB, the VC use a system of zones represented by tokens initially to indicate where their forces are. The US patrol the locale, engaging with these zones to activate them. The VC spreads his forces across the zoens, with the only stipulation being one zone must be empty and the others contain at least one 'stores' token for which the US gain points at game end for recovering. I got this bit wrong when explaining it to Ade and when splitting his force across the zones, sneakily put most of the stores in one zone. A zone located fairly centrally contained 2 RPG's, the HMG and the 2 Hard Core VC bases to pack a heavy punch in an ambush. Keith set off with all haste to get the mission done hoping to catch the VC sleeping but on passing the loaded up zone was hit in a devastating ambush that saw him lose two M113's, and two bases including the Company Commander. 


 Keith chose US Gunships for his support. He could have chosen off table artillery or airstrikes. The pciture above shows the first of two gunships roaming the battlefield. Ade was able to shoot at the them and also to make a roll indicating the pilot bugging out due to the zone being thought to be too hot but he failed on both counts during the course of the game.
 Here we see a quiet farmer going about his business. Keith was suspicious of him all game and contemplated shooting him. I reminded Keith that his mission was one of 'Hearts and Minds' chosen at game start. Civilian casualties would be bad for him.
 The surviving M113 crossing a field. Please excuse the handpainted star. I'm not much of a modeller and I didn't have any transfers to hand.
This is the scene of the ambush at the start of the game. Keith was able to bring superior firepower to bear and cleaned out the VC, At the end of the game points added up to a small US win. Keith didn't manage to find any of the stores but did manage to enter Ha Tai and secure a base of VC sympathisers which he raced back to his start line. US loses were 3 bases of infantry and 2 M113's. Ade lost 9 bases of troops. Had I got the rules right regarding placement of stores then Keith may have been more succesful. The rules felt ok, but I may look at using the firing mechanism from AK47 which is similar to MoCB but a bit more granular. The rules certainly reflected the frustration of US forces dealing with an enemy fighting in his homeland and able to appear and disappear with ease amongst the harsh terrain. For instance the VC move far more easily than the US when in scenery and with some thought can run rings around the US leaving them chasing shadows.

We had a suitable soundtrack throughout the game, with Ride of the Valkyries accompanying the arrival of Keiths gunships. Both Ade and Keith enjoyed the game and Ade on reflecting on his performance identified a couple of things he could have done differently which would have swung the result.

So, Bolt Action at Ades tomorrow day time followed by Dreadball at night down the club. Then an all day game at Jeff D's on Saturday to look forward too. Can't wait!

More soon...



Sunday, 24 August 2014

PBI Playtesting

I travelled down to Weymouth on Friday for a day of playtesting PBI3. The journey was hampered by bank holiday traffic and it took me 6 hours instead of the usual 4, but it gave me plenty of time to listen to The Bleeding Land by Giles Kritian on Audible. 

As usual Martin put me up and after a delicious meal cooked by Julie we moved upto the Peter Pig workshop to play a game in the evening. The below picture shows Rob Roriston who played Panzer Grenadiers all mounted in half tracks up against my Russian infantry company supported by 3 T34's Rob made a big push against my objective to the left of the picture and eventually took it using a flamethrower to kill my bases in the bunker. Rob won in the end, but not by much.
Once the game was finished we cleared away and I was bedded down in the workshop. I reckoned I was in the company of around 50,000 Peter Pig figures. I was in Piggie heaven!

The remaining pictures are from the Saturday which saw about 12 of us playing with Martin floating around as rules official. Fred Cartwright was there too who has done sterling work on the armour side of the rules. The Weymouth Levellers club have been playtesting this new version of PBI for over 12 months and I think Martin is getting to the position where he is happy with how they are playing. I think he would like to get them out around October but sometime before Christmas may be more realistic.



The new PBI is a streamlined version of the previous incarnation. It still represents a company action with some support which might be a couple of tanks or guns. I didn't play PBI2 much to be honest as WW2 isn't a main interest of mine, but I am really enjoying this version and have made a few purchases to get my own armies upto strength. I have late war German and US companies plus a Russian force that will do for any period of the war. I wont go into any detail of how the rules have changed; that is for Martin to reveal when he is ready, but I can say that if the rules were released as they are tomorrow I would buy and play them.

Ade and hopefully Keith are coming over on Wednesday for a game of Men of Company B, Vietnam action in country close to the Cambodian border. A suitable soundtrack is being compiled. 

More soon...